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A Comprehensive Survey of 3-D Graphics Software and File Formats
List all Project Mentors & Advisor(s)
Dr. Stanley Jointer II
Presentation Format
Poster Presentation
Abstract/Description
This research project is a comparative survey of various 3-D graphics software and 3-D graphics file formats, with the intention of discerning which software and file formats are superior in individual categories including, but not limited to: cost effectiveness, range of uses, user-friendliness, visual quality, and file size, as well as best overall. My initial research for the 3-D graphics software will include looking up the qualitative and quantitative aspects of each software including: primary uses, total cost, overall quality, popularity, user-friendliness, and availability of learning materials. My beginning research for the file formats will similarly include consumer imperative attributes such as: software compatibility, flexibility of usage, file size, and visual quality. After compiling and analyzing important attributes of 3-D graphics software and file-formats, I will compose a comparative grading algorithm for individual categories, such as those mentioned above, and combine the results of those grades into adjustable composite scores for each of the software and file-formats respectively. The composite scoring algorithm will allow alterations for higher and lower desired attributes, such as cost for a student, or user-friendliness for a 3-D graphics neophyte.
Location
Small Ballroom, Curris Center
Start Date
April 2016
End Date
April 2016
Affiliations
Honors Thesis
A Comprehensive Survey of 3-D Graphics Software and File Formats
Small Ballroom, Curris Center
This research project is a comparative survey of various 3-D graphics software and 3-D graphics file formats, with the intention of discerning which software and file formats are superior in individual categories including, but not limited to: cost effectiveness, range of uses, user-friendliness, visual quality, and file size, as well as best overall. My initial research for the 3-D graphics software will include looking up the qualitative and quantitative aspects of each software including: primary uses, total cost, overall quality, popularity, user-friendliness, and availability of learning materials. My beginning research for the file formats will similarly include consumer imperative attributes such as: software compatibility, flexibility of usage, file size, and visual quality. After compiling and analyzing important attributes of 3-D graphics software and file-formats, I will compose a comparative grading algorithm for individual categories, such as those mentioned above, and combine the results of those grades into adjustable composite scores for each of the software and file-formats respectively. The composite scoring algorithm will allow alterations for higher and lower desired attributes, such as cost for a student, or user-friendliness for a 3-D graphics neophyte.