Title

Comparing the Courses of 19th Century Female Authors and 21st Century Female Video Game Directors

Academic Level at Time of Presentation

Senior

Major

English Literature

Minor

Information Studies

List all Project Mentors & Advisor(s)

Dr. Andy Black

Presentation Format

Oral Presentation

Abstract/Description

Despite the general push against the oversexualization of female characters in video games, female creative directors and writers are still few and far between in the video game industry. Through a case study of one of the industry’s more prolific female writers, Amy Hennig, this paper aims to discuss the challenges of a female creative director negotiating her identity in a male-dominated marketplace by utilizing theories based on the presence of women in the early literary marketplace. This paper explores the ways in which female creators in both the 19th and 21st centuries were forced to take control of their marketplace identity by distancing themselves from their works or creating a specific persona. Likewise, this paper will utilize forms of feminist literary theory to analyze the unique, starkly literary narrative style that female writers, particularly Hennig, have brought into the video game sphere by using Uncharted 3 as a primary example.

Affiliations

Honors Thesis

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Comparing the Courses of 19th Century Female Authors and 21st Century Female Video Game Directors

Despite the general push against the oversexualization of female characters in video games, female creative directors and writers are still few and far between in the video game industry. Through a case study of one of the industry’s more prolific female writers, Amy Hennig, this paper aims to discuss the challenges of a female creative director negotiating her identity in a male-dominated marketplace by utilizing theories based on the presence of women in the early literary marketplace. This paper explores the ways in which female creators in both the 19th and 21st centuries were forced to take control of their marketplace identity by distancing themselves from their works or creating a specific persona. Likewise, this paper will utilize forms of feminist literary theory to analyze the unique, starkly literary narrative style that female writers, particularly Hennig, have brought into the video game sphere by using Uncharted 3 as a primary example.