Date on Honors Thesis

Fall 12-2017

Department

English and Philosophy

Examining Committee Member

Dr. Andrew Black, Advisor

Examining Committee Member

Dr. Danielle Nielsen, Committee Member

Examining Committee Member

Dr. Staci Stone, Committee Member

Abstract/Description

Despite the general push against the oversexualization of female characters in video games, female creative directors and writers are still few and far between in the video game industry. Through a case study of one of the industry’s more prolific female writers, Amy Hennig, this paper aims to discuss the challenges of a female creative director negotiating her identity in a male-dominated marketplace by utilizing theories based on the presence of women in the early literary marketplace. This paper explores the ways in which female creators in both the nineteenth- and twenty-first centuries were forced to take control of their marketplace identity by distancing themselves from their works or creating a specific persona. Likewise, this paper will utilize forms of feminist literary theory to analyze the unique, starkly literary narrative style that female writers, particularly Hennig, have brought into the video game sphere by using Uncharted 3 as a primary example.

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