Follow Me: Video Games as Narrative Art

Presenter Information

Jacob HempenFollow

Academic Level at Time of Presentation

Senior

Major

English/Literature

Minor

Creative Writing

2nd Student Major

Undeclared

2nd Student Minor

Undeclared

3rd Student Major

Undeclared

3rd Student Minor

Undeclared

4th Student Major

Undeclared

4th Student Minor

Undeclared

5th Student Major

Undeclared

5th Student Minor

Undeclared

6th Student Major

Undeclared

6th Student Minor

Undeclared

7th Student Major

Undeclared

7th Student Minor

Undeclared

8th Student Major

Undeclared

8th Student Minor

Undeclared

List all Project Mentors & Advisor(s)

Dr. Carrie Jerrell

Presentation Format

Oral Presentation

Abstract/Description

"Video Games are not art" is a sentiment often uttered by Roger Ebert and other critics of those trying to give video games legitimacy in the artistic world. In this presentation, I will briefly outline Ebert's and others' points of criticism, then look at video games such as Fire Emblem, Need For Speed Most Wanted, and Pokemon Yellow through the lens of Narrative Theory. I will focus on how these games create such an attraction for young people. My goal in the presentation is to show that - like movies, books, and TV shows - video games should be considered art.

Spring Scholars Week 2019 Event

Senior Seminar in Literature: Research Presentations

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Follow Me: Video Games as Narrative Art

"Video Games are not art" is a sentiment often uttered by Roger Ebert and other critics of those trying to give video games legitimacy in the artistic world. In this presentation, I will briefly outline Ebert's and others' points of criticism, then look at video games such as Fire Emblem, Need For Speed Most Wanted, and Pokemon Yellow through the lens of Narrative Theory. I will focus on how these games create such an attraction for young people. My goal in the presentation is to show that - like movies, books, and TV shows - video games should be considered art.