Camp Kattywampus
Files
Download Rolen the Armadillo.png (845 KB)
Download Timber the Beaver.png (693 KB)
Download Nico the Bat.png (784 KB)
Download Dash the Rabbit.png (681 KB)
Download Anthon the Deer.png (741 KB)
Download Box Art.png (6.3 MB)
Download A Friend.jpg (1.1 MB)
Download Camp Fire-01.png (6.4 MB)
Download Template Xbox Series X.png (3.2 MB)
Download PS5 Template.png (22.3 MB)
Download Switch 2 Cover Template.png (2.3 MB)
Download Flyer.png (508 KB)
Download Artist Show Statment.png (1.2 MB)
Download Camp Kattywampus Trailer.mp4 (32.8 MB)
Download @ posters.jpg (663 KB)
Download 6 grid.jpg (832 KB)
Download Games.jpg (900 KB)
Academic Level at Time of Creation
Senior
Date of Creation
Spring 4-17-2026
Artist Statement
Camp Kattywampus is home to many colorful characters, Roland the Armadillo, Timber the Beaver, Nico the Bat, Dash the Rabbit, & Anthony the Deer. Each character is built from a simple shape, an oval for Roland, peanut for Timber, rhombus for Nico, bean for Dash, and a kite for Anthony. These base shapes help visually show a difference between these characters, help make the game more appealing to a younger audience.
All of the characters in Camp Kattywampus are based on animals found across Kentucky, this was done as I wanted the game to feel close to home as someone who has lived in Kentucky for all their life. Each character has their own way they like to wear their bandana which helps show off their personality. Roland is standard practice with his, no wrinkles at all; Timber’s is ready to be warn as a mask at any moment; Nico wears it backwards to help in not get in the way while flying; Dash put his on as he was leaving the bunk in a hurry; and Anthony wears his more like a tie, showing his matureness. All their bandanas are the same green which ties them together as a team.
this was done to harken to the appalachian mountains
Each environment shown was designed to make you excited about what's beyond the scene, each scene has a distinct landmark but it's not made the sole focus of the scene which lets the layered nature of the environment shine through, almost like you stumbled onto the scene yourself while exploring, something is hiding deeper in the forest. helping to allude to the adventure elements of Camp Kattywampus.
The rolling pattern is used as a part of the branding of Camp Kattywampus. It contrasts against the cool greens and dark browns with its warm orange and its decorative element which helps show it as not part of the environment.
Character Designers such as Yoichi Kotabe who created the modern look of Super Mario and his friends, and Ari Gibson who was the lead artist on the Hollowknight games have had a huge impact on the characters of Camp Kattywampus in their minimal but potent design and their use of solid colors. The logo for Camp Kattywampus takes inspiration from ‘90s era logo with its use of 3D large display font and a colorful palette. The environments of Camp Kattywampus take inspiration from the minimalist backgrounds of the show Wild Kratts which take inspiration from Charley Harper’s geometric illustrations.
Advisor/Mentor
Jim Bryant, Gregory Scott Cook, Cintia Segovia Figueroa, & Mike Martin
Description
All poster are 2ft x 3ft. the switch game is 16.9 cm tall, 10.4 cm wide, and 1.1 cm thick, and the xbox and PS5 game is 6.75 inches tall, 5.25 inches wide, and 0.5 inches thick.
Photo Credit
Photo credit, Mariah Henley & Jim Bryant, 2026
Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.
Recommended Citation
Wolfe, Connor A., "Camp Kattywampus" (2026). B.F.A. Practicum Exhibition (ART 498). 171.
https://digitalcommons.murraystate.edu/art498/171