Camp Kattywampus

Camp Kattywampus

Files

Academic Level at Time of Creation

Senior

Date of Creation

Spring 4-17-2026

Artist Statement

Camp Kattywampus is home to many colorful characters, Roland the Armadillo, Timber the Beaver, Nico the Bat, Dash the Rabbit, & Anthony the Deer. Each character is built from a simple shape, an oval for Roland, peanut for Timber, rhombus for Nico, bean for Dash, and a kite for Anthony. These base shapes help visually show a difference between these characters, help make the game more appealing to a younger audience.

All of the characters in Camp Kattywampus are based on animals found across Kentucky, this was done as I wanted the game to feel close to home as someone who has lived in Kentucky for all their life. Each character has their own way they like to wear their bandana which helps show off their personality. Roland is standard practice with his, no wrinkles at all; Timber’s is ready to be warn as a mask at any moment; Nico wears it backwards to help in not get in the way while flying; Dash put his on as he was leaving the bunk in a hurry; and Anthony wears his more like a tie, showing his matureness. All their bandanas are the same green which ties them together as a team.

this was done to harken to the appalachian mountains

Each environment shown was designed to make you excited about what's beyond the scene, each scene has a distinct landmark but it's not made the sole focus of the scene which lets the layered nature of the environment shine through, almost like you stumbled onto the scene yourself while exploring, something is hiding deeper in the forest. helping to allude to the adventure elements of Camp Kattywampus.

The rolling pattern is used as a part of the branding of Camp Kattywampus. It contrasts against the cool greens and dark browns with its warm orange and its decorative element which helps show it as not part of the environment.

Character Designers such as Yoichi Kotabe who created the modern look of Super Mario and his friends, and Ari Gibson who was the lead artist on the Hollowknight games have had a huge impact on the characters of Camp Kattywampus in their minimal but potent design and their use of solid colors. The logo for Camp Kattywampus takes inspiration from ‘90s era logo with its use of 3D large display font and a colorful palette. The environments of Camp Kattywampus take inspiration from the minimalist backgrounds of the show Wild Kratts which take inspiration from Charley Harper’s geometric illustrations.

Advisor/Mentor

Jim Bryant, Gregory Scott Cook, Cintia Segovia Figueroa, & Mike Martin

Description

All poster are 2ft x 3ft. the switch game is 16.9 cm tall, 10.4 cm wide, and 1.1 cm thick, and the xbox and PS5 game is 6.75 inches tall, 5.25 inches wide, and 0.5 inches thick.

Photo Credit

Photo credit, Mariah Henley & Jim Bryant, 2026

Creative Commons License

Creative Commons Attribution 4.0 International License
This work is licensed under a Creative Commons Attribution 4.0 International License.

Camp Kattywampus

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