Murray State Theses and Dissertations
Abstract
The video game industry has had a long-standing effect on players for decades. With the introduction of the Massive Multiplayer Online Role-Play Game (MMORPG) genre, gamers’ social world had changed drastically with the ability to communicate with players around the globe. Many social scientists have begun studying the effects on the MMORPG genre with social functioning and overall well-being in players (Colwell et al., 1995). The purpose of this thesis was to explore players who partook in MMORPGs and see if these online games affected their well-being and social support. The obtained results (N = 113) found that MMORPG gameplay duration was negatively associated with well-being and that well-being was positively associated with perceived online social support, both which are consistent with previous literature (Martončik & Lokša, 2016). Further, social support did not moderate the relationship between duration of gameplay and psychological and psychosocial well-being. Implications, limitations, and where further research can be implemented are discussed in this thesis.
Year manuscript completed
2023
Year degree awarded
2023
Author's Keywords
Social Support, Well-Being, Video Game, MMORPG, Psychological, Psychosocial
Thesis Advisor
Michael Bordieri
Committee Chair
Michael Bordieri
Committee Member
Patrick Cushen
Committee Member
Laura Liljequist
Committee Member
Angie Trzepacz
Document Type
Thesis
Recommended Citation
Clayton, Amber, "Examining the Moderating Effect of Online Social Support on the Relationship Between Time Spent Gaming and Well-Being in MMORPG Players" (2023). Murray State Theses and Dissertations. 313.
https://digitalcommons.murraystate.edu/etd/313