Follow Me: Video Games as Narrative Art
Academic Level at Time of Presentation
Senior
Major
English/Literature
Minor
Creative Writing
2nd Student Major
Undeclared
2nd Student Minor
Undeclared
3rd Student Major
Undeclared
3rd Student Minor
Undeclared
4th Student Major
Undeclared
4th Student Minor
Undeclared
5th Student Major
Undeclared
5th Student Minor
Undeclared
6th Student Major
Undeclared
6th Student Minor
Undeclared
7th Student Major
Undeclared
7th Student Minor
Undeclared
8th Student Major
Undeclared
8th Student Minor
Undeclared
List all Project Mentors & Advisor(s)
Dr. Carrie Jerrell
Presentation Format
Oral Presentation
Abstract/Description
"Video Games are not art" is a sentiment often uttered by Roger Ebert and other critics of those trying to give video games legitimacy in the artistic world. In this presentation, I will briefly outline Ebert's and others' points of criticism, then look at video games such as Fire Emblem, Need For Speed Most Wanted, and Pokemon Yellow through the lens of Narrative Theory. I will focus on how these games create such an attraction for young people. My goal in the presentation is to show that - like movies, books, and TV shows - video games should be considered art.
Spring Scholars Week 2019 Event
Senior Seminar in Literature: Research Presentations
Follow Me: Video Games as Narrative Art
"Video Games are not art" is a sentiment often uttered by Roger Ebert and other critics of those trying to give video games legitimacy in the artistic world. In this presentation, I will briefly outline Ebert's and others' points of criticism, then look at video games such as Fire Emblem, Need For Speed Most Wanted, and Pokemon Yellow through the lens of Narrative Theory. I will focus on how these games create such an attraction for young people. My goal in the presentation is to show that - like movies, books, and TV shows - video games should be considered art.