The Death Of Casual Gaming
Abstract
The rise of mobile and online gaming in the early 2000s gave birth to an era of casual gaming, a space plagued by quick, easy to learn games that tend to appeal to a larger audience beyond traditional competitive gaming. However, in recent years, there has been a massive decline in the popularity of casual gaming. This paper examines the factors contributing to the death of casual gaming, including the shift in the gaming industry's focus towards more complex, competitive
titles, literally becoming harder to get good at as well as a literal increase is copy paste pool of the same / similar games, and the increasing monetization and cosmetic focus that cares less about the casual player base. By looking at industry trends, consumer desires, and the role of game developers, this study is trying to provide an in depth understanding of why casual gaming has slowly become an afterthought and what the future may hold for a more competitive focused
industry.
Year Manuscript Completed
Fall 2025
Senior Project Advisor
Tricia Jordan
Degree Awarded
Bachelor of Integrated Studies Degree
Field of Study
Arts & Humanities
Document Type
Thesis - Murray State Access only
Recommended Citation
Alexander, Devante, "The Death Of Casual Gaming" (2025). Integrated Studies. 719.
https://digitalcommons.murraystate.edu/bis437/719