Western Kentucky University
iEquity: An Augmented Reality Theatre Production
Grade Level at Time of Presentation
Junior
2nd Grade Level at Time of Presentation
Senior
Institution 23-24
Western Kentucky University
KY House District #
20
KY Senate District #
32
Faculty Advisor/ Mentor
Kristina Arnold; Truth Tran; Alan White
Department
Dept. of Theatre, Dept. of Art and Design, Computer Science Dept.
Abstract
Augmented reality is commonly seen being used in game development and design, typically seen through a mobile device such as a phone. However, it has rarely been tested and pushed to its limits in other settings. The main focus of this project was trying to deploy augmented reality in settings that are seen as more traditional. This will be done by taking a play, pre-written and performed by a professor at Western Kentucky University, and building an augmented reality set for the play in the background. The main software that will be used is Unity and Blender. Unity will be used to help deploy the set to augmented reality during the beginning stages, and then instead of using the app feature provided on Unity, the focus will turn to Web AR. This is so that it is easier to be deployed and seen by the audience. The image tracking tools in Unity and an image maker will be used so that the set can be detected and the performer can perform within the set. Blender, which is a 3D modeling tool, is used to build the elements of the set. This research presents a way to pair augmented reality elements into a traditional theater space.
iEquity: An Augmented Reality Theatre Production
Augmented reality is commonly seen being used in game development and design, typically seen through a mobile device such as a phone. However, it has rarely been tested and pushed to its limits in other settings. The main focus of this project was trying to deploy augmented reality in settings that are seen as more traditional. This will be done by taking a play, pre-written and performed by a professor at Western Kentucky University, and building an augmented reality set for the play in the background. The main software that will be used is Unity and Blender. Unity will be used to help deploy the set to augmented reality during the beginning stages, and then instead of using the app feature provided on Unity, the focus will turn to Web AR. This is so that it is easier to be deployed and seen by the audience. The image tracking tools in Unity and an image maker will be used so that the set can be detected and the performer can perform within the set. Blender, which is a 3D modeling tool, is used to build the elements of the set. This research presents a way to pair augmented reality elements into a traditional theater space.